Team UHC
Classic team UHC. Teammates share a scatter and a win condition. There are no Recovery Beacons, Medical Terminals or revives in current matches.
SILEX / WIKI
The network is in public Beta. Season 1 launches 20 September 2026. Classic UHC rules, retired field systems, crafting, enchantments, progression and account guides.
UHC
Current matches are classic UHC. Scatter, mine, fight and survive the border. Death is elimination. Silex Pass, Boosters and cosmetics stay on.
Players scatter across a fresh world with the same UHC start they already know.
Mine, craft vanilla gear and prepare before PvP opens. No extra Season 1 recipes or medical items.
When PvP is on, it is player versus player. No Infected, Death Zombies, Recovery Beacons or Medical Terminals.
Last player or team alive wins. Pass XP, Boosters, coins and cosmetics still apply after the match.
MODES
Classic team UHC. Teammates share a scatter and a win condition. There are no Recovery Beacons, Medical Terminals or revives in current matches.
Classic FFA UHC. One life. No Medical Terminal registration and no reconstruction after death.
Short rounds in Overworld, Cave and Nether arenas with Solo, Duo or Trio teams. Kits, votes and scenarios stay. There is no Reanimated Echo, Medical Charge or Stabilisation Point in current Meetup matches.
Ranked ladders with Elo, tournaments and ReplayCore. Private games never award normal progression.
Apollo and Lunar ClientObjective markers, enhanced nametags, beam markers, titles and eligible cosmetic effects appear when the client supports them.
Minecraft 1.7.10 and 1.8.8Both clients are supported. Coordinates, compass guidance, holograms, chat, titles, sounds and particles carry the same rules without requiring a modified client. Minecraft 1.8.8 can also use the action bar; Minecraft 1.7.10 uses titles for the same information.
CRAFTING
These Season 1 recipes are not in current UHC or Meetup matches. Vanilla Minecraft crafting still works.
Retired. One paper and two string: the basic field dressing. Not craftable in current matches.
Retired medical materialRetired. A glass bottle, redstone and rotten flesh: stores recovered samples. Not craftable in current matches.
Retired recovery materialRetired. One apple, one gauze and two gold ingots: heals two hearts and grants Resistance I for four seconds. Personal cooldown: 45 seconds. Not craftable in current matches.
Retired 45 second personal cooldownRetired. Team only: a compass, a Containment Vial and two iron ingots. Points at the nearest Medical Terminal for 30 seconds. Not craftable in current matches.
Retired Team UHC onlyRetired. Three matching fragments and one book craft a Season 1 enchanted book. A tome applies one Season 1 enchant at level I per item. Not craftable in current matches.
Retired Season 1 enchantCUSTOM ENCHANTMENTS
Triage I, Containment I and Field Medic I are not rolled onto current UHC or Meetup kits.
Retired. A hit that leaves you at or below four hearts grants Resistance I for three seconds. Cooldown: 90 seconds. Not used in current matches.
Retired. Deals 20% more damage to Season 1 infected only. It gives no bonus against players. Not used in current matches.
Retired. Team channels tolerate one additional block of movement, solo registration tolerates three quarters of a block more, and the Meetup channel is 20% faster. Damage still interrupts. Not used in current matches.
CONTAINMENT
Retired. Guarded supply caches do not spawn in current matches.
Retired. Site infected and Death Zombies do not spawn. Historical infected kills stay on the Season 1 record.
Retired. No Recovery Beacon, Reanimated Echo or Medical Charge in current matches. Historical site captures stay on the profile record.
Retired Season 1 site. It is not placed in current UHC worlds.
Retired Season 1 site. It is not placed in current UHC worlds.
Retired Season 1 site. It is not placed in current UHC worlds.
Retired Season 1 site. It is not placed in current UHC worlds.
ZOMBIES
Current UHC and Meetup matches have no site infected, Death Zombies or Reanimated Echoes. The names below are Season 1 history.
Retired. Slow and armoured. It roars, then slams. Players within 4.5 blocks take 5 damage and knockback. Hits from 5 or more blocks deal 30% extra. Keep your distance. Not in current matches.
Retired. Invisible until you are within 8 blocks or you hit it. A hit reveals it for 5 seconds and deals 20% extra. Watch for smoke and movement; hitting it reveals it. Not in current matches.
Retired. Keeps its distance and winds up toxic spit. A hit deals 2 damage, Poison I for 4 seconds and Slowness I for 2 seconds. Hitting it during the windup cancels the shot. Break line of sight or hit it while it aims. Not in current matches.
Retired. Holds the cache. Front hits deal 45% less damage. Side and back hits deal 35% extra. Circle behind it. Not in current matches.
Abandoned Field Hospital: Infected Guard and Spitter. Quarantine Checkpoint: Infected Guard and Brute. Infected Mine: Stalker and Spitter. Contaminated Cemetery: Brute and Stalker.
The cache cannot be opened while that site's living infected remain.
Killing a site infected drops a Triage, Containment or Field Medic fragment. Infected kills count on your Season 1 record. Containment I deals 20% more damage to Season 1 infected only. It gives no bonus against players.
HealthStarting health: Brute 48, Stalker 18, Spitter 22, Infected Guard 32. Health grows slightly as the match lasts.
Death ZombieOne Death Zombie (the victim's head) and one Recovery Beacon spawn. They are separate. Anyone can fight the Death Zombie. The Beacon is what enemies cannot use or delete.
Team huntIn Team UHC it hunts the victim's living teammates first. It lasts 120 seconds. Cosmetics change its look, never its stats.
Solo cacheIn Solo UHC, killing the Death Zombie can grant a field cache.
The Death Zombie wears the victim's head. It is a fightable target, not a protected Beacon.
A 12-health Reanimated Echo fights for 32 seconds. It hunts the killer first for 10 seconds, then the nearest living player. In the last 8 seconds it enrages and moves faster.
Destroy the Echo for a Medical Charge. Use it at a Stabilisation Point: a six-second channel recovers four hearts and grants Resistance I for four seconds, and each point locks for 20 seconds.
Echo trackerIt shows the Echo's name, metres, a direction arrow and remaining seconds. Minecraft 1.8.8 uses the action bar. Minecraft 1.7.10 uses a title. Apollo and Lunar Client also get a red marker.
No infectionPlayers cannot be infected. Site infected never convert a living player.
SEASON 1
The network is in public Beta. Season 1 launches 20 September 2026. Earn Season XP from matches, placements, kills, UHC objectives and quests. Progress carries across UHC, Meetup and Practice.
Free trackSeason XP and Tokens, Crate Fragments, a little Clan Cash, cosmetic rentals and seasonal profile rewards.
Premium trackPermanent seasonal cosmetics, UHC Finishers, Recovery Beacon themes, companion skins, animated name styles, premium crates, Choice Credits, Clan Cash for clan upgrades, boosters, frames and titles.
Fair playAFK and deliberately shortened matches do not award normal rewards. Repeated-opponent and linked-account limits keep rewards fair. Private games never award normal progression.
Season resetSeason Tokens reset with the season. Claimed permanent cosmetics do not. Pre-season totals remain separate from Season 1 objectives.
SILEX PASS
IncludedFull Premium Season Track, premium daily and weekly quests, extra quest slots, rerolls and catch-up quests. Daily Pass login rewards grant Clan Cash. A clan leader with Silex Pass gets +2 member slots, up to 12.
Monthly grantsStats Reset Token, Private Game Tokens, a Cosmetic Choice Credit, a crate and Elo Risk, Practice and Clan boosters.
Private gamesCreate eligible private UHC and Meetup games with host controls and saved setups, plus the personal ReplayCore library.
TermMonthly or annual at checkout. After expiry, claimed permanent cosmetics, your clan and saved setups remain; Pass-only benefits pause.
CLANS
Create and manage a clan in game with /clan. Season Rating is the prize ladder. Clan XP and Clan Cash are prestige and treasury.
Season RatingPublic Beta is live. Season 1 starts 20 September 2026. Earned in ranked Practice and official Meetup/UHC. Starts at 1000. Top 3 clans win the season payout. Paid clan and Elo-risk boosters raise Season Rating on those matches. Crate XP does not write Rating. Fighting an automatic alt grants none. A new member's matches do not move Rating until they have been in the clan for 72 hours.
Clan XPPrestige and level. Crates, Pass and boosters can speed this. It does not rank the championship.
Clan CashShared treasury for upgrades and clan boosters. Separate from personal Coins. Convert Coins to Cash in HQ if you want to support the clan without buying rank.
AltsSame IP, shared login history, the same Discord link, or a confirmed same-person record voids personal Elo and Clan Season Rating for that contest. The game does not accuse you in public chat.
ACCOUNTS
Season 1 converts six previous supporter-rank names into the four current ranks: Neon, Luxe, Prince and Crown.
APPROVED MAPPING
| Previous rank | Current rank | Free Pass |
|---|---|---|
| Neon | Neon | 7 days |
| Zare | Luxe | No Pass grant |
| Luxe | Luxe | 14 days |
| Kryp | Prince | No Pass grant |
| Prince | Prince | 21 days |
| Crown | Crown | 30 days |
GuaranteesPermanent ranks remain permanent. Temporary ranks keep their remaining time; expired grants are not restored. Free Pass time is granted once during migration and does not renew automatically.
No downgradeMigration keeps the highest current outcome, collapses duplicate mapped ranks and applies the largest eligible Pass grant.
Recorded onceMigration is idempotent: each profile is converted once, with before and after grants recorded for reports and rollback.
AliasesOld names remain aliases: Zare remains an alias for Luxe and Kryp for Prince.